This is something you can see play out in some major livestream games, from Critical Role to Battle For Beyond. Pursuing it-with safety guidelines in place-made sense. It can grow organically out of roleplay: When it comes to romance between player characters, the most common response I got was that it simply felt like the sparks between their characters grew naturally out of roleplay.Detours like this can also be valuable for storytelling because they can transform NPCs from fleeting transactional info-dumpers into remembered and even beloved encounters. ![]() The ensuing negotiation over how to flirt with him became a bonding moment not just for the two characters but for the players. It can be a source of character development: A player I spoke to told me about a love triangle they engaged in with another player character over a mutual affection for an NPC.For those who are at least romance-curious, here's a list of reasons why it could be valuable and enriching for your game, with examples from Dungeon Masters and players I've spoken with: For some, romance might not be the kind of storytelling that you and your table are interested in engaging in, and that’s okay. NPC-NPC romance: A romantic story or relationship between two NPCs that is usually Dungeon Master-initiated and likely for plot reasons.īefore you begin working on how to include romance in your games, it’s important to first understand why you'd include it in the first place.PC-PC romance: A romance involving two PCs, which is usually player-initiated.This romance could be initiated by the player or the Dungeon Master, depending on the situation. NPC-PC romance: Romantic stories involving a player character and an NPC. ![]() The partner may or may not make an appearance in the campaign.
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